Teachers and professionals in the field of technologies and education , will validate, select and reward those experiences made with students that favor educational inclusion , from parameters of equity and quality through the application of the different educational trends in the classroom.
Categories and Participation Requirements
Works may be submitted until May 1, 2020 , in any of the two categories in competition:
- Trends in practice , those that are used in the centers in a regular way and use methodologies of Ludification, Flipped Classroom, Challenge Based Learning / Project Based Learning BP / ABp / AVEv, Service Learning.
- Developing trends , those that are increasingly considered in their practice and include Entrepreneurship, Culture maker, Robotics and computational thinking, Innovative educational spaces. Projects will be presented according to the following levels: Early Childhood Education, Primary Education, Secondary Education, Baccalaureate, Vocational Training, Adult Education Inclusion and University.
- Trends in perspective , those that due to their totally innovative nature are beginning to emerge in classrooms with a vocation for the future and that use immersive learning (RA, VR, Mixed Reality) methodologies, Learning analytics, Rapidlearning / Microlearning, Event-based learning. In this category there will be no project separation by levels.
There will be three prizes in each category: 'Gold Bald' Silver Bald 'and' Bronze Bald ' in recognition of the exceptional work being done. It is possible that any prize will be lost if no experience meets the expectations evaluated by the jury.
Registration is open until May 1st through this website .